They'll now activate automatically during week 4.Īdded a new storyline for character "Megan."Īdded a new storyline for character "Juliette."Īdded a new storyline for character "Evelyn."Īdded a new storyline for character "Mrs. You no longer need to visit specific places for scenes to activate. Sarah's storyline has been reworked and slightly rewritten. You no longer need to wait until Week 4 to see events begin to happen. You no longer need to be late to meet them and activate their storyline.Īdam and Vivian's storyline is now activated weekly. Richard and Sally now have an automatic introduction. This should clear up confusion on upgrades. You can longer refuse to work with Kramer during her introduction. Clarke's storyline has been rewritten for the female MC. Instead, you'll now have up to five days to change their mind.Īdditionally, you can now visit her workplace once the storyline concludes. Isabelle is no longer instantly fired if you haven't progressed Sally or Richard's storyline. Katie's character has been slightly reworked as she was too similar to Charlotte.Ĭhloe and Kara's storyline is now more accessible as the UI will change to show you when she's visiting the house. Instead, you'll see slightly less thirsty dialogue. This should clear up any confusion surrounding their content.ĭaisy will no longer dislike you if you reject her at the party. The vial system now has a forced tutorial and introduction. Still, they may not be available every day.Ĭorruption and Hunger systems now have a proper introduction that activates automatically. In addition, each day offers three alternative storylines, so you'll no longer have to skip to a specific day to see your favorite character. Instead of days with only one character, you can now experience multiple storylines daily. The way you play through the story has massively changed. You just now have access to content faster. Instead of long stretches of a specific time, everything is much simpler now as the time is simply "Morning," "Afternoon," or "Night."ĭay 6 and Day 7 are now one day called "The Weekend." This change was needed as there'd sometimes be a unique event on Saturday, but Sunday was usually just a dead day, and most of you probably skipped. Time has been completely reworked in v1.1. If you're at 100 hunger, you're hungry and need to feed. If you are now at zero hunger, you're not hungry. The hunger system for the female MC has been reworked. The energy system has been removed in v1.1 as the new time system now limits how much content you can access in a single day. Some dialogue has been improved, and rewritten. Updated UI, cleaned up code, and added visual improvements.
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